Information Fall-Out: Buckminster Fuller’s World Game
Mark Wasiuta (Canada), Adam Bandler (USA)
Galata Greek Primary School
“Initially proposed for the US Pavilion at Expo 67 in Montreal, Buckminster Fuller’s World Game was played for the first time in 1969 at the New York Studio School for Drawing, Painting, and Sculpture. Over the next decade the World Game evolved through workshops, strategy papers, and building designs… Across its different manifestations the World Game remained focused on the goals of overcoming energy scarcity and altering conventional territorial politics through the redistribution of world resources. Ultimately, less a game than a design process for the planet, Fuller believed the World Game would also engender an alternative human, World Man. This new human type would be the fruit of winning game scenarios that reallocate global resources. …World Man would be fed a diet of information.” –MW
Information Fall-Out: Buckminster Fuller’s World Game is an exhibit that showcases material on World Game, a speculative, pedagogical game for the collaborative redistribution of global resources devised by American architect, theorist, designer and inventor Buckminster Fuller. An extensive array of films, slides, photographs, pamphlets, publications, archival materials and an illuminated Dymaxion map demonstrate how Fuller’s World Game both imagined and prophesized today’s data-saturated environments for the surveillance and logistics management of the planet.